Very proud of this one.
My first work for Media Molecule. Dreams is an awesome project. I recorded or designed from scratch 85% of the sounds you’ll hear (except for the music which is from Ian Livingstone) the other 15% are coming from sound banks.
Hope you’ll like it.
For my last work Ubisoft working on this trailer was really a gift. Did everything on the sound. Hope you’ll enjoy.
working on AC’s brand is still a pleasure. Great moments working with Charlie Atanasyan!
Here is one video showing my work for AC BlackFlag. Some of the ingame sounds are from me and I made all the synckills sounds at 2’27” and 4,22”. It was a great pleasure to work for this game.
I found this video regrouping the accolades cutscenes I edit sounds for. Even if it is old I’m happy to show it (at the end of the video you’ll be able to see the wolfpack sync kills).
Here are some of the cutscenes I worked on for Ghost Recon Future Soldier. I really enjoyed working on it and I received help from Tchae Measrock for foley and Jeff Terrien was on the mix. I did all the edit and premix. Enjoy!
This video bring together every cutscenes of GRFS the ones I worked on are the satellite views and the ones which are not in-games.
It’s been a long I didn’t post an article on my blog I’ve been lazy these last months. But I also worked for really interesting projects such as AC3. I was in charge of most of the killing sounds in this game (only multi not for the solo mode). And I had the chance to get a lot of materials from Tchae Measroch who is Foley Artist for Ubisoft at Montréal studios. I only had edit and tweak these materials even if recorded some by myself especially for the metal ring you’ll hear. It’s only about zing, slash shprunch! Very gory sounds and I swear after 4 months you’re really getting crazy! Enjoy!